This project introduces us to ‘Art Tests’; these are used as part of the recruitment
process into games studios and vary from company to company depending on scale
and development methods. A wide range of game studios have supplied us with the art
tests they use so that we can develop an understanding of what will be required from
us in the recruitment process and critically evaluate our own strengths and
weaknesses.
Monday (05/01/15)
This project seemed really good during our briefing today as not only does it prepare us for what applying to a real studio will feel like, it allows us to focus in on the areas we are really passionate about; for me that is 2D concept art primarily character concept art and I'm hoping these tests will challenge and help improve my skills in this particular field.
Tuesday (06/01/15)
Today we were given a much more in depth briefing on our project and were given 7 options to choose from:
- 3D Environment Artist
- 3D Character Artist
- Character Concept Artist
- Environment Concept Artist
- Concept Pre-Visualisation
- UI Designer
- Game Designer
At first it was a choice between Character concept art and pre visualisation but in the end I chose character art as that is what I find most engaging
This was the art test set for the Character Concept Artist;
Company: 2K Games
Project Description: Speedball 3 (XBox One)
Task Description:
2K Games has acquired the rights to the Sega Megadrive title Speedball 2. The fast paced, brutal and bloody futuristic team sport will feature character selection and customization screens. For this reimagining of the franchise, a next gen and up to date feel is required.
Task Requirements:
With a look to the previous game, Speedball 2 (Sega Megadrive), create a new design for the player armour and reimagine the human/cyborg characters. Develop your design through thumbnails, sketches, a final character sheet with orthographic views and a final posed presentation image. You can create your concepts in 2D or 3D sculpting.
Speedball is a violent futuristic cyberpunk sport game that draws elements from Handball and Ice Hockey, the game not only rewards goals it rewards violent play as well
I've been looking into 2K games and the type of games they release. As they are mainly a publisher the games have a lot of variation and styles such as Borderlands developed by Gearbox Software which has a highly stylised art style with outlined characters and comic book textures
As you can see in these pictures they have quite a bold and eccentric art style with outlandish attire as well as being quite violent which I think could lend itself quite well to a re-imagining of Speedball
The Darkness (Starbreeze Studios) and The Darkness 2 (Digital Extremes) also published by 2K games have varying styles themselves with the first game having a much more realistic look to it and the second one being much more cartoony
The Darkness
The Darkness 2
As you can see the darkness 2 uses a lot more cell shading yet doesn't go as far as Borderlands as they don't out line the characters and environment, I feel that both of these styles (Borderlands and The Darkness)
Wednesday (07/01/15)
I started to look into areas that would influence my design of the characters not the art style of it.
My first thought when I heard about this game was to look at Mad Max as the characters in the movies are quite punk looking with quite an anarchist feel to it making the armour and hair style they have in the movie quite relevant to Speedball
I then went on Pinterest to find images of cyborgs and how other people have approached designing them. the first image interested me straight away as it is already sort of like a futuristic NFL helmet
Wednesday (07/01/15)
I started to look into areas that would influence my design of the characters not the art style of it.
My first thought when I heard about this game was to look at Mad Max as the characters in the movies are quite punk looking with quite an anarchist feel to it making the armour and hair style they have in the movie quite relevant to Speedball
As you can see in this image they blend various clothing and armour pieces together to create this barbaric look which could be quite interesting for the players in the game as it makes them look much more aggressive
In keeping with this 80's vibe I looked at the game Farcry Blood Dragon which did an amazing job in encapsulating an 80's action flick feel combing bright colours with over the top badass designs
This game captures the same essence in which I am going for an over the top 80's action movie and will be a strong reference for influence.
I then looked at Tron as that movie is quite sci-fi and has created a sports uniform which works in the genre it is in
I feel like they have created a uniform which not only works for the game that is partaking in the movie but one that looks visually appealing, as well as making subtle design changes in all three colours (teams) that make them easily distinguishable between each other.
I feel like a blend of all three of these sources could make for some interesting characters and the uniforms they wear.
Deus Ex Human Revolution have created some really unique looking cyborgs, as they quite gruesome yet also very sleek adding a sense of elegance and prestige to these prosthetics
Thursday (08/01/15)
I looked at the modern uniforms of American Football players as I feel that it could suitable for the attire of Speedball if I make it somewhat futuristic
Looking at the helmets I feel that there definitely an opportunity to make it into some cyborg implant.I then went on Pinterest to find images of cyborgs and how other people have approached designing them. the first image interested me straight away as it is already sort of like a futuristic NFL helmet
I did 8 silhouettes to start off the design process
I found it quite hard to make them look different from each other has the cybernetics on them is what makes them distinct but you cant seem them in the silhouettes so next I'm going to do some various value studies to help show the various cybernetics and it will also help me iterate on them.
I also looked at the concept art from Borderlands to see the style they design in and how I should go forward with my style for my character sheet and final posed piece
Friday (09/01/15)
I took the silhouettes I made and added some lines to them to quickly design some details to the pieces I did variants of some of my favourite silhouettes
I really like the cartoon aspect of the Borderlands concept art and think that I could make my character sheet and final posed piece in this sort of stylised way
Tuesday (13/01/15)
Saturday (10/01/15)
While doing my design work I started seeing similarites to the movie Elysium and I really like the dark gritty sci fi that Neill Blomkamp so I decided to look at his movies and the way he portrays cybernetic and robotics
Elysium has a very unique sci-fi look blending sleek designs with a dystopian world creating some fascinating outcomes
Sunday (11/01/15)
I decided to do some face variations to see how varied I could be in designing cybernetics as well as experimenting with piercings, scars, hairstyles and facepaint and trying to keep it all feel quite cyberpunk and futuristic
The images below are from the movie Elysium (stills and concept art)
Sunday (11/01/15)
I decided to do some face variations to see how varied I could be in designing cybernetics as well as experimenting with piercings, scars, hairstyles and facepaint and trying to keep it all feel quite cyberpunk and futuristic
Value Study of my chosen silhouette
Thursday (15/01/15)
Colour variants
Saturday (17/01/15)This is the process I used to create my model sheet. The process is the same for each view. Below is showing how the front view was made.
Step One:
First I drew out the character to create comic style line art
Step Two:
Using the lasso tool I sectioned off areas that would be dark. I used the lasso tool so it would create that clean look you see in comics
Step Three:
This step is the same as the last one but I used a lighter shade of grey. In this step I also left areas white to differentiate the different materials, metal and cloth
Step Four:
Using a multiply layer I added the colouring to the cloth as well as the red trims to the metal and the lights
Step Five:
Using an overlay layer this time I added black to the metallic armour so that it would shine more
Final Step:
Lastly I added minor details such as blood and shadowing on the skin using a standard brush
Monday (19/01/15)
Here is my finished model sheet showing all three views
Tuesday (20/01/15)
For my final posed image I struggle with how to position everything and have a background that is not too distracting or out of place, so to help I looked at posters and cover art for inspiration
For my final posed image I struggle with how to position everything and have a background that is not too distracting or out of place, so to help I looked at posters and cover art for inspiration
These images caught my eye as they show the character off well as well as showing the environment in which they inhabit, also they give a sense of personality to that character as well
Sunday (25/01/15)
It is showing my character during a game of SpeedBall
After a feedback session with my tutor's I decided to change the background slightly adding motion blur to give it more movement and changed the crowd so it was situated in the background better. I also added stronger shadows on the characters body
After a feedback session with my tutor's I decided to change the background slightly adding motion blur to give it more movement and changed the crowd so it was situated in the background better. I also added stronger shadows on the characters body
Monday (26/01/15)
Today we were briefed on our new batch of Art tests we can choose from which are Live industry set art test which is extremely exciting.
I have chosen to do the Chucklefish one which involves me creating promo art for Starbound.
Starbound is a game where 'you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.' (from http://playstarbound.com/about/)
The races you can choose from are extremely varied and quite unique with their own fashion sense and traits
There are also many different planets to explore with various biomes and procedurally generated enemies which are all sorts of shapes and sizes each colour scheme though is somehow related to that of the planet they inhabit.
Tuesday (27/01/15)
I looked into the different style of planets you can explore in Starbound to see if any grabbed my attention and I feel I could represent in an interesting way.
The Planet biomes are; Arctic, Arid, Asteroid Field, Barren, Desert, Forest, Grasslands, Jungle, Magma, Moon, Ocean, Savannah, Snow, Tentacle, Tundra, Volcanic.
The ones that caught my eye are: Asteroid Field, Snow, Tentacle and Volcanic as I feel the outfits for these environments could be quite interesting to do as well as the micro biomes they have inside of them would add to the final promo piece.
Asteroid Field has: Glowing rain and Meteor showers
Snow has: Geometric which is characterized by spiked trees and spiraled plants. Orb which is characterized by it's ice orb trees and orbs of ice on the ground. Ice which is characterized by layers of ice over the surface of water and large ice crystals.
Tentacle has: Tentacle trees and bushes as well as pink water
Volcanic has: Crystalline where the grass and trees are made of crystals. Rust which is characterized by metallic trees and flowers
Thursday (29/01/15)
While looking through the resources Chucklefish gave us I found a sprite that stuck out to me. He look very Ace Ventura esque, so I had the idea to make a character reminiscent of Ace Ventura but a Sci-fi spin on the character
Today we were briefed on our new batch of Art tests we can choose from which are Live industry set art test which is extremely exciting.
I have chosen to do the Chucklefish one which involves me creating promo art for Starbound.
Starbound is a game where 'you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.' (from http://playstarbound.com/about/)
The races you can choose from are extremely varied and quite unique with their own fashion sense and traits
Tuesday (27/01/15)
I looked into the different style of planets you can explore in Starbound to see if any grabbed my attention and I feel I could represent in an interesting way.
The Planet biomes are; Arctic, Arid, Asteroid Field, Barren, Desert, Forest, Grasslands, Jungle, Magma, Moon, Ocean, Savannah, Snow, Tentacle, Tundra, Volcanic.
The ones that caught my eye are: Asteroid Field, Snow, Tentacle and Volcanic as I feel the outfits for these environments could be quite interesting to do as well as the micro biomes they have inside of them would add to the final promo piece.
Asteroid Field has: Glowing rain and Meteor showers
Snow has: Geometric which is characterized by spiked trees and spiraled plants. Orb which is characterized by it's ice orb trees and orbs of ice on the ground. Ice which is characterized by layers of ice over the surface of water and large ice crystals.
Tentacle has: Tentacle trees and bushes as well as pink water
Volcanic has: Crystalline where the grass and trees are made of crystals. Rust which is characterized by metallic trees and flowers
Thursday (29/01/15)
While looking through the resources Chucklefish gave us I found a sprite that stuck out to me. He look very Ace Ventura esque, so I had the idea to make a character reminiscent of Ace Ventura but a Sci-fi spin on the character
This is the character I created, I wanted to quite over the top while sticking with similar colours of the sprite such as the purple hair. I was trying to get as much personality portrayed in this picture.
Thursday (05/02/15)
I started thumbnails in various environments from the game but they main thing I was trying to capture was the character and how he's quite clumsy and blissfully ignorant of what is going on around him, that is what the running theme is in all of my thumbnails
The thumbnail I went with in the end is the first one as I felt the composition and story that was shown in it was the strongest
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