http://www.gamasutra.com/view/news/219367/How_has_the_rise_of_YouTubers_affected_how_you_make_games.php (Accessed 13/01/15)
Guns of Icarus Online Post-Mortem - Epilogue: How Youtube, Steam, and Our Players Got Us This Far
A monthly sales chart
The bigger sales spikes correspond to:
1. Releases
2. Steam featured Sales
3. New distribution opportunities
4. Youtube caster videos
5. A combination of the above
To give YouTube viewers the best deals possible, we worked with Steam to get a Weeklong Deal at
75% off for all of the game packages (base game, collector’s edition with soundtrack and costume
pack, and the collector’s edition 4-pack) but also extending our own discount days to cover the entire
span of the Polaris event.
http://www.gamasutra.com/blogs/HowardTsao/20140626/219785/Guns_of_Icarus_Online_PostMortem__Epilogue_How_Youtube_Steam_and_Our_Players_Got_Us_This_Far.php (Accessed 13/01/15)
Are developers actually paying for YouTuber and press coverage?
Earlier this week I surveyed 325 video game developers to find out whether they have paid for coverage from either the traditional press or YouTubers, and asked whether they would ever consider doing so in the future.
Of all the developers I surveyed, only 1.5 percent said they have paid a YouTuber a flat-fee for coverage -- that's just five developers out of 325.
As for paying revenue share, the figure was roughly the same. 2.1 percent of respondents said they have paid a YouTuber revenue share.
Not many developers are actually paying for YouTuber coverage, but that doesn't give the full picture, as many more developers said that they may pay for coverage in the future.
In fact, 19.1 percent said they have considered paying a YouTuber a flat-fee, while 11.6 percent said they are considering paying revenue share to a YouTuber in return for coverage.
In other words, while not many developers have actually paid for YouTuber coverage yet, a portion are definitely thinking about it in the near future. Given that the YouTuber movement is really starting to hit its stride now, it makes sense that more developers are starting to take note for future endeavors.
http://www.gamasutra.com/view/news/221177/Are_developers_actually_paying_for_YouTuber_and_press_coverage.php (Accessed 13/01/15)
Is YouTube killing the traditional games press?
It's the rise of the "YouTuber," pulling in hundreds and thousands of rabid fans and causing incredible traffic and sales spikes for game developers, while the written word continues to trundle along, looking more and more quaint with each passing day.
Getting covered by a big-name YouTuber is now essentially the dream of many game developers.
"For sure, the biggest Youtubers have had a much bigger impact on our traffic and sales compared to the biggest sites we've been covered on," Aaron San Filippo, creator ofRace the Sun told me.
"When DanNerdCubed played Race The Sun and linked our Greenlight page, it had a bigger impact than all of the website coverage we'd had up to that point, combined,"
"When DanNerdCubed played Race The Sun and linked our Greenlight page, it had a bigger impact than all of the website coverage we'd had up to that point, combined,"
Borut Pfeifer of Skulls of the Shogun studio 17-BIT agrees that, while it's difficult to present concrete figures on the differences between traditional press and YouTuber coverage, "it's hard to deny the impact."
"Most indie game success stories on PC in the last year or two have had predominant YouTube coverage,"
"Most indie game success stories on PC in the last year or two have had predominant YouTube coverage,"
"Getting coverage on, say, Polygon or RPS is a lot easier than getting someone like Totalbiscuit or NorthernLion to take a couple hours to play your game," notes San Filippo. "And obviously, these guys often read about games on these sites, so I think it'd be a mistake to neglect either avenue!"
YouTubers regularly choose to play games that are already in the spotlight, he reasons, and as such traditional press is important in getting the attention of YouTubers in the first place.
YouTubers regularly choose to play games that are already in the spotlight, he reasons, and as such traditional press is important in getting the attention of YouTubers in the first place.
Ryan Letourneau is a prominent YouTuber with over 315,000 subscribers. Best known as Northernlion, he's been recording videos and livestreams of games for several years now.
"If you compare it to what it was like a couple of years ago, a lot of developers didn't really know that there was this huge YouTube gaming sphere," he tells me.
"Two years ago was not even that long ago in the grand scheme of things, even with the fast-moving industry. So it took a little bit more convincing of being like 'This is what I do, and I'm not just a kid trying to snag a copy of a free game off you."
"If you compare it to what it was like a couple of years ago, a lot of developers didn't really know that there was this huge YouTube gaming sphere," he tells me.
"Two years ago was not even that long ago in the grand scheme of things, even with the fast-moving industry. So it took a little bit more convincing of being like 'This is what I do, and I'm not just a kid trying to snag a copy of a free game off you."
Videos can help give a consumer a quick verdict on a game, or go into detail breaking down exactly what the game is about, and talk to people in ways that the written word can sometimes fail to do.
"I think that the shift is just showing how people most want to consume content right now," the YouTuber reasons. "It makes sense to me with video games, since most people want to know what the game might feel like to play, but each person looks for something different. Being able to see the game in motion helps put a viewer in the player's shoes to see if a game is enjoyable for that viewer," he adds, "even if his or her one main concern isn't addressed." Bisnap
Getting YouTubers to cover your game is incredibly important, and can bring serious traffic and sales. At the same time, traditional press outlets are equally important to hit up for coverage since, not only do they offer "official" press, but they also often advise YouTubers on what to cover next.
http://www.gamasutra.com/view/news/219122/Is_YouTube_killing_the_traditional_games_press.php (Accessed 31/01/15)
Jimquisition: Shadiness of Mordor
This video by Jim Sterling shows the problem people face with PR companies. It talks about how the PR company only gave the game to people who were being paid and there where strict guidelines which the reviewers had to follow, making everything quite biased and disingenuous. It also may of left a bad taste in people's mouth for this game even though the game was very good, it all just showed a lack of confidence and pride for the game they made.